Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!mit-eddie!uw-beaver!zephyr.ens.tek.com!tektronix!reed!orpheus From: orpheus@reed.UUCP (Aaron Semplers) Newsgroups: comp.sys.mac.games Subject: Re: Strategic Conquest 2.0 Keywords: appletalk, master, slave, attacks Message-ID: <15712@reed.UUCP> Date: 16 Nov 90 12:02:58 GMT References: Reply-To: orpheus@reed.UUCP (Aaron Semplers) Distribution: usa Organization: Reed College, Portland OR Lines: 15 I did some calling around a few months ago, and it is not possible. The person I eventually reached, who was acting on behalf of the distributor, said that it was possible. His directions, on the other hand, did not work. I and some dedicated friends tried every possible permutation of events to bring a game back, but it is like trying to wake the dead. Network games are a rare and strange breed. I hope to see more of them. The problems with movement you describe are normal. It is one of the things the game retains from the game it was based on, I beleive. The only thing I have ever noticed that seems to be a bug is pretty sneaky. I noticed that on the higher levels, the enemy can produce an army every two turns. Not in the rules, but it makes it all the more interesting to seige distant cities. orpheus@reed