Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!zaphod.mps.ohio-state.edu!ncar!noao!arizona!jtgorman From: jtgorman@cs.arizona.edu (J. Taggart Gorman) Newsgroups: comp.sys.mac.games Subject: Re: Carrier Command Message-ID: <547@caslon.cs.arizona.edu> Date: 19 Nov 90 21:33:26 GMT References: <1990Nov19.024516.13579@athena.mit.edu> Distribution: comp.sys.mac.games Organization: U of Arizona CS Dept, Tucson Lines: 43 In article <1990Nov19.024516.13579@athena.mit.edu> dresnick@athena.mit.edu (David I Resnick) writes: >I saw the new game "Carrier Command" at Egghead yesterday. Anyone out >there played it? Care to post a review? The description on the box >looked interesting, but it was obviously an IBM port, so I would like >to know how good a port it is before I think about getting it. First things first, it's not new. It's about two years old. (I'm on campus and don't have it near me.) The game itself is a nifty idea. In the near future, an energy starved earth is looking for new sources of energy. One country finds this new chain of volcanic islands in the (Pacific, I think) ocean. The country decides to harvest the volcanic energy as power. They decide to build two *massive* carriers to remote build factories and power stations on these new islands. But wait, something goes wrong! The second carrier is built with no crew - it is *totally* automated, and the computer program has been re-written by terrorists. They threaten to destroy the island chain with the carrier unless their demands are met. Thus your mission, as commander of the first carrier is to stall the enemy carrier from destroying islands, and maybe even destroy it, if possible. This is no simple undertaking. You yourself must capture unoccupied and enemy islands and use them to your benefit. All islands produce resources which are used to build missiles and weapons for your ship and fuel. Your carrier is equiped with 4 attack jets and 4 landing craft (basically tanks.) You choose how to arm them and where to send them. The planes are useful for recon and the tanks are how you convert islands to produce for you. For a port to a Mac Plus, it's okay, but I think it will leave color users wanting more. The box shows color, but our version does not, and in some places color would help. As for the game itself, it kept me occupied for a week (until I got 3 in Three! That is *addicting*! :). The hardest part is figuring out how to take enemy islands. When I first started playing, I couldn't take a single enemy island without losing half my APC and getting my carrier badly damaged. I now have a trick that lets me take an island with little or no loses. The only real complaint that I have is that you cannot find the enemy carrier on your main map. The only way to find it is to nearly run into the damn thing. | John Taggart Gorman Jr. | "I'm a no rust build up man myself." | | -Christian Slater | jtgorman@caslon.cs.arizona.edu | in 'Heathers'