Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!ncar!gatech!prism!ccastcr From: ccastcr@prism.gatech.EDU (Russo, Chris A.) Newsgroups: comp.sys.mac.games Subject: Re: Risk Message-ID: <17321@hydra.gatech.EDU> Date: 19 Nov 90 23:08:33 GMT References: <1990Nov12.230335.18588@ux1.cso.uiuc.edu> <15687@reed.UUCP> <26904.2740520a@kuhub.cc.ukans.edu> <969@inews.intel.com> <17105@hydra.gatech.EDU> <15713@reed.UUCP> Organization: Georgia Institute of Technology Lines: 47 orpheus@reed.UUCP (Aaron Semplers) writes: > More to the point, the reason the Mac game market is pretty damn >barren is not because of pirating. That is a factor in any game market, >but certainly much more of a factor in the PC world than the Mac world, >and I don't see Jet Fighter coming out for the Mac any time soon. I >suspect that copy protection itself is more to blame for poor game sales >that piracy. And of course, that is not the primary reason, either. To tell you the truth, I've yet to see any really good action games for the color Mac. And you know what? I don't think I ever will. The Mac just can't animate worth a damn! I'm really tired of these slow flickery graphics. Those of you in the back yelling 'Solarian', 'Crystal Quest' just sit down again. I said _really_ good action game. The above mentioned games are merely ok. I'm talking _good_ games. Anyone with even a little Nintendo knows what I'm talking about. We'll never have large smoothly scrolling screens, continuous background music, a decent input device. I could cry when I watch even the poorly written Amiga games. > The truth is, programming a Mac to do any serious gaming requires >devotion and time. Lots of it. It is a far cry from the micros of the >early Eighties, and to do anything with offscreen worlds has been a >roller coaster ride to Hell until recently. HyperCard was meant to soften >the blow, I think. Perhaps this current crop of HyperCard games will go >on to put out a lot of good products. (Eeesh. I'm scaring myself.) Dear lord, I hope no one seriously expects Hypercard to provide a decent game platform. What's needed on the Mac is a set of development tools equivalent to those of a NeXT. > The best thing being done for the Macintosh game market today is >32-Bit QuickDraw and the low-cost machines. I agree as far as the LC machines go. (Even though some speed was sacrificed) 32 bit quickdraw? The 8-24GC card perhaps? I spit on the 8-24GC (ptoooeey) ---->Too little, too late, ..............toooooo expen$ive. I wish things were different. There are a lot of non action games that I really enjoy- I hasten to add. -- Russo, Chris A. Georgia Institute of Technology, Atlanta Georgia, 30332 uucp: ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!ccastcr Internet: ccastcr@prism.gatech.edu