Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!samsung!uakari.primate.wisc.edu!sdd.hp.com!wuarchive!julius.cs.uiuc.edu!psuvax1!swatsun!hirai From: hirai@cs.swarthmore.edu (Eiji Hirai) Newsgroups: comp.sys.mac.games Subject: Re: Carrier Command Message-ID: Date: 19 Nov 90 22:53:38 GMT References: <1990Nov19.024516.13579@athena.mit.edu> <547@caslon.cs.arizona.edu> Organization: Medieval Metaphysics Dept., Miskatonic U., Arkham, MA Lines: 26 jtgorman@cs.arizona.edu (J. Taggart Gorman) writes: > The only real complaint that I have is that you cannot find the enemy > carrier on your main map. The only way to find it is to nearly run into the > damn thing. One nifty trick is to attack and take over an island which seriously disrupts the enemy supply chain. Then park your carrier a little bit off the island and wait for the enemy carrier to come in. Once you see the message that the island is under attack, move your carrier towards the enemy carrier. Sometimes, you'll have to fight the fighters that may come towards your carrier but you can come in opposite from the island and have the enemy fighters be too busy with attacking the island to attack your carrier. Once you get within missle range, shoot your missles at it. A couple of missles should blow the enemy carrier away. A simple win. I played this on a friend's Atari and the colors were VERY nice. I can't imagine why they would port this into a B&W game. -- Eiji Hirai @ Mathematics Dept., Swarthmore College, Swarthmore, PA 19081-1397 hirai@cs.swarthmore.edu hirai@swarthmr.bitnet rutgers!hirai%cs.swarthmore.edu Copyright 1990 by Eiji Hirai. All Rights Reserved. Permission to reproduce or quote explicitly denied except on Usenet. I don't speak for Swarthmore College.