Path: utzoo!censor!geac!torsqnt!news-server.csri.toronto.edu!cs.utexas.edu!usc!zaphod.mps.ohio-state.edu!think.com!linus!agate!pasteur!scam.Berkeley.EDU!hale From: hale@scam.Berkeley.EDU (Greg Hale) Newsgroups: comp.sys.mac.games Subject: Re: Ultima series Message-ID: <9154@pasteur.Berkeley.EDU> Date: 22 Nov 90 01:03:16 GMT References: <1990Nov8.215859.19374@isis.cs.du.edu> <1990Nov10.190258.22843@usenet.ins.cwru.edu> <84@sahara.cs.utexas.edu> <10205@helios.TAMU.EDU> <87@syrian.cs.utexas.edu> Sender: news@pasteur.Berkeley.EDU Reply-To: hale@scam.Berkeley.EDU.UUCP (Greg Hale) Distribution: na Organization: UC Berkeley Experimental Computing Facility (XCF) Lines: 22 In article <87@syrian.cs.utexas.edu> ted@cs.utexas.edu (Ted Woodward) writes: >In article <10205@helios.TAMU.EDU> n074ez@tamuts.tamu.edu (Joe Bezdek) writes: >>... I myself can see no reason why a game that can run on an >>IBM with VGA can't run on a Mac II with very few changes (cosmetic). > >Actually, if you are smart when you 1st write the program, you can. What you >need to do is come up with your own set of screen libraries and only use those, >not machine dependent stuff. Then you write the libraries for each machine >... Of course, this produces an ibm-like program on the Mac, often without windows, menus, nice interfaces, etc..., which absolutely drive Mac people insane when they must do without. Gads - when will people leave Mac ports to Mac programmers... :( O; \\// Greg 'All Black Stones Die' Hale, alias "The Leprechaun Guy" &-- o----o Internet: hale@scam.Berkeley.EDU (128.32.138.1) |\. \__/ UUCP: ...!ucbvax!scam!hale (415) 601-7500 "Shodan"