Path: utzoo!censor!geac!torsqnt!news-server.csri.toronto.edu!rutgers!gatech!prism!ccastcr From: ccastcr@prism.gatech.EDU (Russo, Chris A.) Newsgroups: comp.sys.mac.games Subject: Re: Risk Message-ID: <17492@hydra.gatech.EDU> Date: 23 Nov 90 15:59:24 GMT References: <0B030501.YC3U5S@udwarf.tymnet.com> <2280@key.COM> <5837@uqcspe.cs.uq.oz.au> Organization: Georgia Institute of Technology Lines: 35 brendan@batserver.cs.uq.oz.au (Brendan Mahony) writes: >In <2280@key.COM> jsp@key.COM (James Preston) writes: >>Since there seem to be a lot of folks here who play this game, I have a >>question. Is it just me, or are all the variations of the computer opponents >>just plain DUMB? I have played many times, against many different numbers >>and combinations of computer opponents, and I have almost never had any >>trouble beating them. >Have you played against five cautious opponents? If so I'd like to know >how you won easily. They react to the taking of one of their provinces >by coming from any where to get you. They never fight amongst >themeselves. And if you kill one of them they declare holy jihad >against you. And as they have spent the entire game doing nothing but >build their forces this is tricky. My only strategy in the end was to >knock each of them down to one province one at a time. This took >forever. >-- I'm afraid I'd have to agree with James on this one. The computer is ridiculously easy. I do everything I can to give the computer a break. I play against all aggressives. I usually only start with one country(rather than protect a bunch during initial play). One thing that _sometimes_ will give me a good game; set the armies recieved for a card set up to the maximum increasing rate. Sometimes the computer will get lucky and storm all over you forcing you to make a comeback. -- Russo, Chris A. Georgia Institute of Technology, Atlanta Georgia, 30332 uucp: ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!ccastcr Internet: ccastcr@prism.gatech.edu