Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!att!cbnewsl!conty From: conty@cbnewsl.att.com (The Conty) Newsgroups: comp.sys.mac.games Subject: Re: Indiana Jones (and Lucasfilm Games) Message-ID: <1990Nov24.034059.20329@cbnewsl.att.com> Date: 24 Nov 90 03:40:59 GMT References: <15532@venera.isi.edu> <1990Nov6.102830.15614@cs.uoregon.edu> <14436@sdcc6.ucsd.edu> Organization: The Event Horizon Lines: 32 In article <14436@sdcc6.ucsd.edu>, bochen@sdcc13.ucsd.edu (Meathead) writes: > > I just played the NEW Indian Jones and the Temple of Doom. Bitchin' > game dudes! Lots of animation, good storyline, and excellent use of > the mac interface. Downers: 16 colors only, converted EGA graphics > (squashed). All in all a good adventure and some good programming. And good graphics (better than Sierra games, anyway). This game is a beginner's game. I finished it in two days. However, I've only got 537 points out of of a possible maximum of 800, so it has some replay value, which is uncommon for an adventure game. Anecdote: on the Summer CES of 1989, I saw a preview of this game for the IBM. I remember asking the Lucasfilm Games representative if they were going to release it for the Mac. She said that they wouldn't, 'cause the Mac didn't support color!! This game is LFL's first Macintosh game. Their change of mind must have come from one of these two reasons: 1) I convinced them to give it a try (highly unlikely). 2) The change of the Mac line to color machines (with the exception of the Classic). Would it be too outrageous to suggest that the quantity and quality of color games for the Mac will boom in the next 2-3 years? P.S. Is there any way we can convince Lucasfilm Games to do a Mac version of _Their_Finest_Hour_? Letter campaign, anyone? -- E n r i q u e C o n t y jester@ihlpl.att.com