Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!sun-barr!cs.utexas.edu!usc!zaphod.mps.ohio-state.edu!magnus.ircc.ohio-state.edu!news From: smsmith@hpuxa.ircc.ohio-state.edu (Stephen M. Smith) Newsgroups: comp.sys.mac.games Subject: Re: Curse of the A.Bonds Keywords: mac, TSR Message-ID: <1990Nov25.012044.9643@magnus.ircc.ohio-state.edu> Date: 25 Nov 90 01:20:44 GMT References: <17359@netcom.UUCP> Sender: news@magnus.ircc.ohio-state.edu Organization: The Ohio State University (IRCC) Lines: 23 Nntp-Posting-Host: hpuxa.ircc.ohio-state.edu In article <17359@netcom.UUCP> ric@netcom.UUCP (Richard Bretscheider) writes: >I saw Curse of the Asure Bonds in the store yesterday but was >unable to get a good answer from the DOSnick who runs the store. >The question? Does this use the "same" engine as Pool of Radiance? I haven't played these games on a Mac, but my experience with the IBM says "yes" to your question. In fact, a while back I said in a posting that TSR should change the interface because it's always the same: Same 3D view, same windowing environment, same commands, same subscreens, same, same, same... >I found PoR to be way TOO slow to be considered anything near fun. >The only way I'll even try Curse is with an unbiased opinion from >someone who has experienced both games. Yes, they are both very tedious. This is because each battle takes much longer than the average battle of other RPG's. S. "Stevie" Smith \ + / ,,@ ircc.ohio-state. \ + / {7%*@,..":27g)-=,#*:.#,/6&1*.4-,l@#9:-) " edu> \ + / BTW, WYSInaWYG \ + / --witty.saying.ARC