Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!zaphod.mps.ohio-state.edu!uakari.primate.wisc.edu!aplcen!haven!mimsy!mojo!russotto From: russotto@eng.umd.edu (Matthew T. Russotto) Newsgroups: comp.sys.mac.programmer Subject: Re: My games crash under 6.07 - Help? Message-ID: <1990Nov17.160753.4311@eng.umd.edu> Date: 17 Nov 90 16:07:53 GMT References: <1990Nov15.185819.13352@eng.umd.edu> <1990Nov15.213817.9103@hoss.unl.edu> Sender: news@eng.umd.edu (The News System) Organization: College of Engineering, Maryversity of Uniland, College Park Lines: 18 In article phils@chaos.cs.brandeis.edu (Phil Shapiro) writes: >In article <1990Nov15.213817.9103@hoss.unl.edu> 252u3129@fergvax.unl.edu (Mike Gleason) writes: > In article <1990Nov15.185819.13352@eng.umd.edu> russotto@eng.umd.edu (Matthew T. Russotto) writes: > >It's the new sound manager biting you-- I downloaded Pararena of a local > >BBS recently, after getting 6.07, and experimented a bit. If you turn > >all the sounds off, it works fine. If you turn one of the sounds on, it > >works. If you turn more then one sound on, and they play in too-rapid > >succession (probably one starts before the other stops)-- CRASH. Do > >you explicitly stop current sounds before starting new ones? > >I must have a rogue copy of 6.0.7 -- all of my async SndPlay code >works just like it always did, and I couldn't get Pararena to crash. >I'm using a basic II. Maybe this is related to the Apple Sound Chip. The crash I have happens under 6.0.7 on a basic Mac II (5MB, no PMMU) -- Matthew T. Russotto russotto@eng.umd.edu russotto@wam.umd.edu .sig under construction, like the rest of this campus.