Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!sol.ctr.columbia.edu!emory!hubcap!jcocon From: jcocon@hubcap.clemson.edu (james c oconnor) Newsgroups: comp.sys.mac.programmer Subject: Large Offscreen Drawing - help please Message-ID: <11722@hubcap.clemson.edu> Date: 19 Nov 90 19:27:55 GMT Organization: Clemson University, Clemson, SC Lines: 9 A friend and I are fiddling around with off screen drawing to give zooms and fast scrolling on some graphical data. On the zoom, we allocate a huge bitmap (16,000 by 16,000) on an offscreen port. We then call eraseRect on the (0,0) and (16000,16000), but it only clears the upper left corner of the bitmap, and scrolling around shows dirty memory. Aside from the wisdom of allocating such a large block of memory (we are PLAYING), is there something we are missing? Jim