Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!samsung!uakari.primate.wisc.edu!crdgw1!zephyrus!darweesh From: darweesh@zephyrus.crd.ge.com (Michael Darweesh) Newsgroups: comp.sys.mac.programmer Subject: Re: Large Offscreen Drawing - help please Message-ID: <14033@crdgw1.crd.ge.com> Date: 19 Nov 90 21:24:27 GMT References: <11722@hubcap.clemson.edu> Sender: news@crdgw1.crd.ge.com Organization: General Electric Corporate R&D Center Lines: 14 You must make sure that the visRgn and the clipRgn of the port that you're working with include your whole bitmap. Normally, the visRgn and clipRgn are inherited from the standard (I forget the word right now) port. Make sure that these are correct and that the portRect is correct too. Everything should be fine then. I usually set the portRect and then convert this to a Rgn directly into the port's visRgn variable. (use the RectRgn procedure) There is no "SetVisRgn" call, so you basically have to do it manually-no big deal. If you have problems, feel free to send me private e-mail. I've done this...but I may have flubbed something up-I wrote it and just cut & paste it now. :-> -Mike Darweesh weesh@crd.ge.com