Xref: utzoo comp.graphics:14501 comp.sys.next:9800 Newsgroups: comp.graphics,comp.sys.next Path: utzoo!censor!geac!alias!imax!dave From: dave@imax.com (Dave Martindale) Subject: Re: Next machine as animation platform Message-ID: <1990Nov17.154611.7252@imax.com> Keywords: NeXTdimension, JPEG Organization: Imax Systems Corporation, Oakville Canada References: <2463@dover.sps.mot.com> <4072@amc-gw.amc.com> <1990Nov15.115234.4438@nntp-server.caltech.edu> Distribution: usa Date: Sat, 17 Nov 90 15:46:11 GMT In article <1990Nov15.115234.4438@nntp-server.caltech.edu> madler@piglet.caltech.edu (Mark Adler) writes: > >On another note, the standard for digital TV (used by digital VTR's) is >720x243 (before interlacing, giving about 720x484 since there are two >empty lines). I wonder why NeXT is using 640x480? I hope they weren't >influenced by (shudder) Mac's or PC's. There are two types of digital VTR's, D-1 and D-2. D-1 uses a 13.5 MHz sampling frequency, while D-2 uses 4 times the subcarrier frequency. Both of these frequencies were chosen for convenience in digitizing and reconstructing an analog signal without regard to the actual horizontal pixel count - 720 in one case, something else in the other. The vertical pixel count is fixed by the number of active scan lines in the picture. Both of these standards give non-square pixels. On the other hand, most frame buffers that work with video signals want to provide square pixels, so they use whatever pixel clock rate is necessary to give square pixels given the fixed vertical resolution. The difference between 480 and 484 is a few lines at the very top and bottom of the screen that are never visible to an ordinary viewer anyway. The digital VTR's, of course, are expected to record all of the relevant parts of the video signal (more than 484, perhaps all 525 lines) while the frame buffer need provide only the visible portion.