Path: utzoo!utgpu!watserv1!watmath!att!att!pacbell.com!mips!zaphod.mps.ohio-state.edu!uakari.primate.wisc.edu!dali.cs.montana.edu!milton!dmcgrew%sdcc13@ucsd.edu From: dmcgrew%sdcc13@ucsd.edu (Dale Mcgrew) Newsgroups: sci.virtual-worlds Subject: Re: Silicon Graphics (Was Re: Info Requested) Message-ID: <11367@milton.u.washington.edu> Date: 16 Nov 90 22:46:29 GMT References: <11043@milton.u.washington.edu> pepke@SCRI1.SCRI.FSU.EDU (Eric Pepke) writes: > > >In article >hughes@locusts.Berkeley.EDU (Eric Hughes) writes: >> dario%TECHUNIX.BITNET@CUNYVM.CUNY.EDU (Dario Ringach) writes: >> >Has anyone based a VR platform on a Silicon Graphics workstation? >> >> VPL. One Iris per eye. > >I thought it was one IRIS per eye pair, using a split screen mechanism >similar to that used by stereo flip mechanisms. At least that was the >setup they had at SIGGRAPH, with a 4D-210 GTX. > >Eric Pepke INTERNET: pepke@gw.scri.fsu.edu >Supercomputer Computations Research Institute MFENET: pepke@fsu >Florida State University SPAN: scri::pepke >Tallahassee, FL 32306-4052 BITNET: pepke@fsu > >Disclaimer: My employers seldom even LISTEN to my opinions. >Meta-disclaimer: Any society that needs disclaimers has too many lawyers. Hello. No, VPL at this time uses one GTX per eye. The reason our system at Siggraph might have looked like we only had one GTX was because we were implementing (OK, trying to implement) what is called Videoshpere, which allows us to put Video images behind our virtual worlds. So our system was in pieces at various points in time. Unfortunately, we're still stuck with two of the suckers. -Dale dmcgrew@ucsd P.S. What's a disclaimer? (just kidding) Newsgroups: sci.virtual-worlds Subject: Re: Silicon Graphics (Was Re: Info Requested) Summary: Expires: References: <11043@milton.u.washington.edu> Sender: Followup-To: Distribution: Organization: University of California, San Diego Keywords: