Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!uakari.primate.wisc.edu!dali.cs.montana.edu!milton!jcs@crash.cts.com From: jcs@crash.cts.com (John Schultz) Newsgroups: sci.virtual-worlds Subject: Re: Eyephones (new and improved) Message-ID: <5787@crash.cts.com> Date: 21 Nov 90 22:11:03 GMT References: <11429@milton.u.washington.edu> <11457@milton.u.washington.edu> Sender: hlab@milton.u.washington.edu Organization: Crash TimeSharing, El Cajon, CA Lines: 24 Approved: hitl@hardy.u.washington.edu In <11457@milton.u.washington.edu> pepke@SCRI1.SCRI.FSU.EDU (Eric Pepke) writes: >When I saw inside the VPL eyephones, it seemed to me that the main problem >was the size of the triads. They were big, big enough to be perceived as [stuff deleted] >We really need more pixels on the screens. This can be done one of two >ways--by making the screens denser or by making them bigger and changing >the optics. Does anybody know what size the LCD's in the eyephones are? >The biggest I have seen in consumer electronics is 4 inches, in the Sony >LCD TV and the Atari Lynx portable video game. The latter is cheaper and >might be useful if one could figure out the driver circuitry. I believe the Lynx's (Seiko) display is only 160x100 pixels (lo-res)... At the lab were I work, fiberoptic bundles are used to take the image from a SharpVision projector to optics that enlarge the image to about 13" diagonal. Doesn't look too bad blown up to 13", so this technique might work with LEEP optics and head coupled applications. John