Path: utzoo!censor!geac!torsqnt!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!ucsd!ogicse!milton!jsurine@amo.Wichita.NCR.COM From: jsurine@amo.Wichita.NCR.COM (Jim Surine) Newsgroups: sci.virtual-worlds Subject: Re: Interfacing Mattel/Nintendo PowerGlove to Macs? Message-ID: <11561@milton.u.washington.edu> Date: 20 Nov 90 16:28:40 GMT References: <11371@milton.u.washington.edu> Sender: hlab@milton.u.washington.edu Organization: NCR Corporation, Wichita, Kansas Lines: 31 Approved: hitl@hardy.u.washington.edu In article <11371@milton.u.washington.edu> sandro@lhc.nlm.nih.gov (Michael D'A > >I have seen some discussion in this newsgroup on how to interface a >PowerGlove to a Mac to produce a poor mans Dataglove, but have not >been keeping track of the discussion. Could someone summarize for >me how to do this? I have a few simple medical applications I'd like >to try to do with such a set up, and I don't have the cash for a real >Dataglove. > >Michael >The National Library of Medicine sandro@lhc.nlm.nih.gov Well, currently we are all waiting for more information about how to get the power glove into its extended mode. (no one at Mattel/VPL/??? will tell us) The current information about the glove to get it to emulate a Nintendo controller was determined by reverse engineering the signals while it was hooked up to the machine. NOW THAT THE GAME "GLOVE BALL" is finally out for the Nintendo which uses the extended mode of the power glove someone should be able to reverse engineer this sucker so we can all build nice serial interfaces to our computers and make virtual realities for ourselves. (HINT HINT, I don't own a Nintendo so someone else will have to do this) Anyways that's the current dirt on the subject. -- ____________________________________ j.surine@Wichita.NCR.COM (Jim Surine) | | NCR Peripheral Products Division | I did not say this, I was not here | work (316)636-8586 home (316)721-6280 /_____________________________________|