Path: utzoo!censor!geac!torsqnt!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!ucsd!ogicse!milton!garry@cs-sun-fsc.cpsc.ucalgary.ca From: garry@cs-sun-fsc.cpsc.ucalgary.ca (Garry Beirne) Newsgroups: sci.virtual-worlds Subject: Re: Sensory Modalities (was Re: Musical Virtual Worlds) Message-ID: <1990Nov20.205922.12716@cpsc.ucalgary.ca> Date: 20 Nov 90 20:59:22 GMT References: <1990Nov13.213038.27046@cpsc.ucalgary.ca> <11370@milton.u.washington Sender: hlab@milton.u.washington.edu Organization: The Banff Centre for the Arts Lines: 53 Approved: hitl@hardy.u.washington.edu > Bringing this discussion back to VR, I think that the focus of VR has > been on the visual modality because vision is a more information-rich > domain than sound. Sound is a one-dimensional medium while vision is > two-dimensional (two-and-a-half-dimensional for stereo vision). To > put this in more psychological terms -- you can extract much more > detailed spatial information about your world by looking around with > your ears plugged than you can by listening with your eyes closed. Arguments have been made that vision is *NOT* more information-rich than sound. Sound is *definitely NOT* one-dimensional. The problem, is too many people *believe* that sound is less important than images because of our cultural bias towards a greater conciousness of image. Sound has been relegated to the subconscious (of course I am generalizing) in our culture, but that does not in any way reduce it's potential as a medium for communicating important information. Try watching a movie without the sound. Even in these cases, where the sound is an apparent supplement to the image, the image takes on a completely different meaning with sound than it does without sound. If you are sitting in a dark room, a good composer can affect your mood and emotions *much* more effectively than a good imagemaker. With regards to any references about MTV, I think we should be aware of the difference between the crass exploitation of image for (predominantly) mindless entertainment and the well-crafted use of image for expression of useful information. (Ooops, lots of assumptions on my part...) One of my premises is we should look to our aural senses for methods of creating *truly* virtual worlds that are effective and expressive. (By *truly* virtual worlds, I guess I mean those that do not attempt to recreate the real world. Rather, it refers to those that describe new worlds, new vehicles of expressing information to and gathering information from the occupant; those that create new cognitive models of what the 'world' is and how it works.) Sound may have a distinct advantage over image for novel virtual environments because our culture tends to have a less defined notion of the meaning of sound than of image. We won't have the same expectations, due to preconditioning, in an aural world than we will in a visual world. Now, if I can only *prove* my hunches, we might have something.... I agree with Brian Yamauchi: the net is *NOT* a visual medium....it *is* symbolic But, that raises the question of what images are NOT symbolic ? How do we extract meaning if we don't perform some kind of interpretation? This is, I expect, a well discussed topic in the visual arts. Are there any readers out there who are more fluent on the topic out there ? -- Garry Beirne Box 1020 Phone: (403) 762-6641 Head, Computer Media Banff, Alberta FAX: (403) 762-6659 Media Arts Canada UUCP: garry@cpsc.UCalgary.CA The Banff Centre T0L 0C0 PAN: BANFF