Path: utzoo!censor!geac!torsqnt!news-server.csri.toronto.edu!cs.utexas.edu!usc!elroy.jpl.nasa.gov!sdd.hp.com!ucsd!ogicse!milton!bryden@brahms.udel.edu From: bryden@brahms.udel.edu (Chris Bryden) Newsgroups: sci.virtual-worlds Subject: Re: Oxygen failure at FL240! Message-ID: <11562@milton.u.washington.edu> Date: 21 Nov 90 02:14:13 GMT References: Sender: hlab@milton.u.washington.edu Organization: The Company Lines: 16 Approved: hitl@hardy.u.washington.edu Do any flight simulators exist that introduce oxygen system failures? Altitude chamber visits are good idea, but the next logical step is to familiarize pilots with the effects of hypoxia under a normal work load. To produce an accurate and realistic effect, would the simulator need the "cockpit" to be in a pressure chamber? I wonder if changing the ratio of oxygen to nitrogen/(some other inert gass) would be sufficient. Don't mind me, I currently boggling my mind with thoughts of how virtual reality will impact the future of instrument flight, as we know it today. Chris -- {gateway}!cfg!udel!brahms!bryden | I've got my eyes wide open... bryden@udel.edu (12"!, not bad!) | time for new birth, crystal and balance