Path: utzoo!censor!geac!torsqnt!news-server.csri.toronto.edu!rutgers!ucsd!ogicse!milton!cyberoid@milton.u.washington.edu From: cyberoid@milton.u.washington.edu (Robert Jacobson) Newsgroups: sci.virtual-worlds Subject: Toward a Typology/Topology of Virtual Worlds Message-ID: <11583@milton.u.washington.edu> Date: 22 Nov 90 18:28:16 GMT Sender: hlab@milton.u.washington.edu Organization: Human Interface Technology Lab, Univ. of Wash., Seattle Lines: 27 Approved: hitl@hardy.u.washington.edu Bernie Roehl, in a discussion of MUDs, has raised the very significant issue: How do we categorize virtual worlds? This issue has been raised in many fora -- here, on The WELL, at conferences innumerable, and in private discussions. Has anyone thoughts along the lines of how we might create a typology, based on the topology, of virtual worlds? This typology might include everything from the static "world" of the written page to the ultra- dynamic, interactive virtual worlds that we more often speak about here. With your permission, I would like to archive these ideas for possible inclusion in an invited proposal for a conference possibly to be sponsored by the U.S. National Science Foundation on the science of virtual worlds. Thanks. Bob Jacobson Moderator (You can also reply to me at cyberoid@milton.u.washington.edu if you prefer not to have your thoughts become public. However, I encourage public postings.)