Xref: utzoo comp.graphics:14634 comp.graphics.visualization:120 Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!srhqla!avatar!kory From: kory@avatar.avatar.com (Kory Hamzeh) Newsgroups: comp.graphics,comp.graphics.visualization Subject: Any interest in a parallel raytracer? Keywords: Parallel Raytracers Message-ID: <105@avatar.avatar.com> Date: 27 Nov 90 05:38:41 GMT Organization: Kory Hamzeh, Canoga Park, Ca, USA Lines: 51 I wrote a parallel raytracer (named 'prt') a while back with the following features: - Runs on multiple heterogeneous machines networked together using TCP/IP. - Crude load balancing. - Primitives: - Polygons - Spheres - Hallow Sphere - Cones - Cylinders - A object that can be expressed in a quadratic form - Rings - Shading: - Gourard - Phong - Whitted - Rendering: - Simple: one ray per pixel - Stochastic sampling (jitter) - Instances of objects. - Input format: - An extention of nff. I have written a filter which will convert NFF files to prt format. - Output format: - MTV format (24 bit). Note that prt is a parallel raytracer which spawns off children over multiple machines to distribute the work. I have only used it on five Sun Sparcstations and have gotten excellent performance. I'm not aware of any other public domain parallel raytracers other than VM_pRay (which, I believe, runs only on a specific platform). Since there are so many public domain raytracers currently available, I wanted to see if there was any interest in prt before I send it to comp.sources.unix. So, if you are interested in getting your hands on prt, please let me know. If I get enough positive responses, I will post it in c.s.u. Thanks, --kory -- ------------------------------------------------------------------------------- Kory Hamzeh UUCP: avatar!kory or ..!uunet!avatar!kory INTERNET: kory@avatar.com