Path: utzoo!attcan!telly!problem!compus!lethe!tvcent!andrew From: andrew@tvcent.uucp (Andrew Cowie) Newsgroups: comp.sources.games.bugs Subject: Sockets Message-ID: <1990Nov22.221939.12437@tvcent.uucp> Date: 22 Nov 90 22:19:39 GMT Organization: TVC Enterprises Lines: 18 I know this is not really an issue for comp.sources.games.bugs, but has anyone out there found or created a reasonable, working simulation of sockets. I ask this here because I am at a System V site (well actually its XENIX) and I have been unable to compile any of the "great" games that have existed in net.world This includes my two favorites, BSD Empire, and Galactic Bloodshed. GB in particular has me down becasue I had it running here in pre-MUD days. There are a great number of people up here that would really like to play the game. I tell them to buy me a machine running BSD. :-) Thus, has anyone in the System V world come up with a decent port of sockets? I know at its lower levels they are tied in directly to the Internet hardware, and into the kernel. I was wondering if anyone had created a workaround for the needed upper layers? -- Andrew F. Cowie at TVC Enterprises, Toronto, Canada uunet!mnetor!lethe!tvcent!andrew andrew@tvcent.uucp