Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!ucsd!orion.oac.uci.edu!cedman From: cedman@golem.ps.uci.edu (Carl Edman) Newsgroups: comp.sources.games.bugs Subject: Re: Sockets Message-ID: Date: 26 Nov 90 00:00:55 GMT References: <1990Nov22.221939.12437@tvcent.uucp> <1990Nov25.230109.29595@rice.edu> Organization: University of California, Irvine, USA. Lines: 30 Nntp-Posting-Host: lynx.ps.uci.edu In-reply-to: rpj@screech.rice.edu's message of 25 Nov 90 23:01:09 GMT In article <1990Nov25.230109.29595@rice.edu> rpj@screech.rice.edu (Richard Parvin Jernigan) writes: I came across a game the other day which appeared to have a pretty good implementation of 'em--broken throne. If I recall, it was posted on CSG just a while back. Take a look. Richid I'm afraid you misunderstood the original poster. He was not asking for a game using sockets (as e.g. broken throne and one dozen other games is) after an implementation of sockets. ============== Sockets is an OS service under BSD Unix and has been copied to many other UNIXes (including many Sys V Unixes). Thus most multi-player networked games use them. Unfortunately some Sys V derivative vendors decided not to include sockets, but instead to implement other kinds of network communication. What the original poster wants is a way to emulate sockets using the network calls he has available (unless I misunderstand him). Too bad I don't know any such emulation nor have I heard of one. If anyone has, please post. Carl Edman Theorectical Physicist,N.:A physicist whose | Send mail existence is postulated, to make the numbers | to balance but who is never actually observed | cedman@golem.ps.uci.edu in the laboratory. | edmanc@uciph0.ps.uci.edu