Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!zaphod.mps.ohio-state.edu!uakari.primate.wisc.edu!aplcen!jhunix!andy From: andy@jhunix.HCF.JHU.EDU (Andy S Poling) Newsgroups: comp.sources.games.bugs Subject: Re: Sockets Message-ID: <6987@jhunix.HCF.JHU.EDU> Date: 27 Nov 90 15:51:44 GMT References: <1990Nov25.230109.29595@rice.edu> <1990Nov27.134057.8365@cbnewsl.att.com> Distribution: na Organization: The Johns Hopkins University - HCF Lines: 26 In article <1990Nov27.134057.8365@cbnewsl.att.com> wtr@moss.ATT.COM (Bill Rankin) writes: >In article cedman@golem.ps.uci.edu (Carl Edman) writes: > >>I'm afraid you misunderstood the original poster. He was not asking >>for a game using sockets (as e.g. broken throne and one dozen other >>games is) after an implementation of sockets. >> ============== > >Look at the Unix-PC (AT&T 7300/3B1) archives on OSU-CIS. There is >a System V Socket/PTY emulation library under the name "uipc". It >seems to run okay on the 3B1 running SystemV Rel2. Actually, that's no emulation. It is a port of the 4.3BSD kernel socket code to SysV with loadable device drivers. The sockets are the work of Alex Crain. On the other hand, getting this to work on a different machine amounts to kernel hackery and is probably not for the light of heart. Just a clarification and warning... -Andy -- Andy Poling Internet: andy@gollum.hcf.jhu.edu UNIX Systems Programmer Bitnet: ANDY@JHUNIX Homewood Academic Computing Voice: (301)338-8096 Johns Hopkins University UUCP: uunet!mimsy!aplcen!jhunix!andy