Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!uakari.primate.wisc.edu!dali.cs.montana.edu!milton!unicorn!n8743196 From: n8743196@unicorn.cc.wwu.edu (Jeff Wandling) Newsgroups: comp.sources.games.bugs Subject: Re: Sockets Message-ID: <1990Dec1.031143.15731@unicorn.cc.wwu.edu> Date: 1 Dec 90 03:11:43 GMT References: <1990Nov26.021844.19583@grape.ecs.clarkson.edu> Organization: Western Washington University, Bellingham WA. Lines: 26 varneyml@clutx.clarkson.edu (Mike Varney,303 Wilson,,3152682310) writes: >We have an AT&T 3B2, and I've had lots of problems with socket.h etc for >quite a while... then I was instructed to include the libraries "nsl_s" >and "net". Now I don't know if these are AT&T libraries, or System 5 >libraries, but it made everything work right down to gethostbyname(). >You might want to try to flip through your libraries and see if there's >something in there that will make everything click like we did. This is true. The libs will usually have some sort of Network Extention Services. This may or may not apply to your system, but you might have them. For example, I have a Motorola 68030 running sys V r3. With a little tinkering, I found the right libs and ported LP-MUD 2.2.1 on it. (A game which uses sockets) For an excellent source- find _UNIX Network Programming_ by W. Richard Stevens. (from Prentice-Hall ISBN 0-13-949876-1) Hope this helps. -- jeff wandling | western washington university | inet: jeff@arthur.cs.wwu.edu cs ugrad | bellingham, wa 98225 USA | n8743196@unicorn.cc.wwu.edu