Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!mips!twg.com!david From: david@twg.com (David S. Herron) Newsgroups: comp.sys.amiga Subject: Re: The Amiga featured in Computer Chronicles Message-ID: <8343@gollum.twg.com> Date: 26 Nov 90 03:41:21 GMT References: <1990Nov17.150858.55@vax1.mankato.msus.edu> Reply-To: david@twg.com (David S. Herron) Organization: The Wollongong Group, Palo Alto, CA Lines: 32 In article yorkw@stable.ecn.purdue.edu (Willis F York) writes: >The Host said Somthing like: " Seems like the program should automaticially >fill in the correct areas with color without goint through each frame" >(He said it REAL SNOOBY too) ... >Frame 1: The wings are down, ya fill in Blue. Tummy Yellow. >Frame 2: Ya then have to fill in the wings again, Tummy again. >(The Host wanted this to be done automaticially) >(This is "impossible" the computer whoud have to KNOW What parts ARE wings.) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ >I don't think the Host realized what the program was doing. >It was supposed to be a INTUIVELY easy animation program. *exactly* It *should* be a sort of thing where you describe to the program the *objects* in the animation. Part of the description is the color of the part. Part of the description may be rules about how they move in relation to each other. Reason? Think about a 20-minute animation. That has, what, 21600 frames in it (18 frames/second). Think about hand coloring that many frames. The role of computers in this world is to make mind-numbing jobs like that *simpler*. -- <- David Herron, an MMDF & WIN/MHS guy, <- Formerly: David Herron -- NonResident E-Mail Hack <- <- Use the force Wes!