Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!sdd.hp.com!think.com!masscomp!calvin!mark From: mark@calvin..westford.ccur.com (Mark Thompson) Newsgroups: comp.sys.amiga Subject: Re: LightWave Question... Message-ID: <61463@masscomp.ccur.com> Date: 27 Nov 90 18:18:49 GMT References: <5820@crash.cts.com> Sender: news@masscomp.ccur.com Reply-To: mark@calvin.westford.ccur.com (Mark Thompson) Organization: Concurrent Computer Corp. Westford MA. Lines: 20 In article <5820@crash.cts.com> seanc@pro-party.cts.com (Sean Cunningham) writes: >PLEASE, someone with a Toaster out there answer this: > "Particle systems with variable motion blur" > > Have any of you played with this feature???? And if so, how > were your results? How about render times? I have not done anything with it yet, but what I know about it is that Lightwave only performs motion blur on single point polygons, ie. particles. This feature has some sort of intended future purpose but as of yet, the software does not exploit it. In the mean time, if you have an object defined by gazillions of 'particles', you can fling them about at high speeds and watch them blur...oooooohhh! I'll play around with it tonite, but I'm not expecting much. +--------------------------------------------------------------------------+ | Mark Thompson | | mark@westford.ccur.com | | ...!{decvax,uunet}!masscomp!mark Designing high performance graphics | | (508)392-2480 engines today for a better tomorrow. | +------------------------------------------------------------------------- +