Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!samsung!think.com!yale!mintaka!bloom-beacon!eru!hagbard!sunic!mcsun!ukc!warwick!covpoly!csg019 From: csg019@cck.cov.ac.uk (Z*A*P*H*O*D) Newsgroups: comp.sys.amiga Subject: Re: Awesome! Now I am Pi**ed! Message-ID: <1990Nov27.140432.6036@cck.cov.ac.uk> Date: 27 Nov 90 14:04:32 GMT References: <21740@well.sf.ca.us> <9238@mirsa.inria.fr> Organization: Coventry Polytechnic, Coventry, UK Lines: 69 In article caw@miroc.Chi.IL.US (Christopher A. Wichura) writes: >In article <9238@mirsa.inria.fr> buffa@kish.inria.fr (Michel Buffa) writes: [Stuff wasted] >I own an A3000 and I care. I also play games, alot. And if it doesn't >work I take it back. The company should care too, because they are only >losing sales. Fair enough. If they followed the rules Commodore has published from DAY ONE, their games __WOULD__ work on a 3000. There is no excuse. They chuck >the OS anyway so all they have to do is follow some basic primitives and >they would be ok. But they can't even do that. I'm with Mike on this one. > Whoa! If you knew anything about the amiga's internals at all you would realise that it is *NOT* possible to do any of the things we have come to expect, like 50 frames per second scrolling etc. Take a look at the scrolling and graphics in Sim City for an example... There is an execellent argument for not being OS friendly. You either leave it slow and bad looking, or fast and good looking. >> >>Really, people with a 68020 accelerator, and custom ehancements aren't people >>who play much. You'd better had bought a 500 instead of this stupid > ^^^^^^^^^^^^^ > >So everyone out there that bought their Amiga for something other than >games are the one's in the wrong? You sir, are the one who is in err. If >all you wanted to do was play cames you'd have been better off buying a >Genisis and TurboGraphics-16 for the same price (or, more likely, >significantly less) you payed for your 500. > I have never found any need for speed up boards, buy my A1500 is used for alot more that games playing. Have you ever thought about the vast majority of people who own A1000's or A500's? I for one would not have bought an amiga if all it had were OS friendly games still in the dark ages and still using rastports and scroll_raster functions, all for the sake of being able to run it on an A3000 with 4 gig's of RAM and a 100mz speed up board. > >Here you define a normal 500, eh? So how come many games won't even work >under those coniditions? There's Mr. Farren's `won't run reliably' in the >flesh and blood and I haven't even pulled an accelerator card on you. > I have NEVER *EVER* had any problems with games not running, thats probable because most of the best games (including blood money, menace, populous and elite) are written by UK programmers. And may "suffer(?)" the conversion to NTSC and 50hz. > >You've obviously never seen a hard drive in action. Even with custom >loaders, floppy hardware is limited to something around 30k/sec reads >(someone give a more exact figure, please). Meanwhile, I get 800k/sec or >better reads from my HD. I'd like to see your floppy read an ENTIRE disk >in just ONE second. I'd like to see the price of your hard disk! > >The first thing I do with a game if it's hard drive installable is to put >it on my HD. Floppies are just way to slow to even be tolerable for >anything else but moving stuff to HD or doing backups. And don't give me a >line about how people don't install games on their HDs. Where this idea >came from, I don't know. I'll leave a game on the HD until I stop playing >it and have something else to replace it with. Until then, there's no harm >in having it there. > I've never known anyone with a HD. It may be because the games that are written in the UK are geared to the UK market, and most people in the UK don't have hard drives and speed up boards. >> >>I HA