Path: utzoo!utgpu!watserv1!watmath!att!mcdchg!ddsw1!corpane!sparks From: sparks@corpane.UUCP (John Sparks) Newsgroups: comp.sys.amiga Subject: Re: The Amiga featured in Computer Chronicles Message-ID: <3682@corpane.UUCP> Date: 26 Nov 90 18:49:24 GMT References: <1990Nov17.150858.55@vax1.mankato.msus.edu> <8343@gollum.twg.com> Organization: Corpane Industries Inc., Louisville, KY Lines: 24 david@twg.com (David S. Herron) writes: >Reason? Think about a 20-minute animation. That has, what, 21600 >frames in it (18 frames/second). Think about hand coloring that >many frames. The role of computers in this world is to make >mind-numbing jobs like that *simpler*. Gee where have you been David? The state of the art cartoons only do around 5 frames a second any more :-) take a look at those cheopo Japanese cartoons Heck sometimes they only do 2 or 3 frames a second, and even then they only move one small part of the picture at a time (like maybe the mouth and eyes) [not to mention they all talk like 'Lothar of the Hill People' (from saturday night live TV show)] So you only need 6000 frames to make a 20 minute state-of-the-art animation :-) -- John Sparks |D.I.S.K. Public Access Unix System| Multi-User Games, Email sparks@corpane.UUCP |PH: (502) 968-DISK 24Hrs/2400BPS | Usenet, Chatting, =-=-=-=-=-=-=-=-=-=-|7 line Multi-User system. | Downloads & more. A door is what a dog is perpetually on the wrong side of----Ogden Nash