Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!usc!apple!well!adh From: adh@well.sf.ca.us (Allen D. Hastings) Newsgroups: comp.sys.amiga Subject: Re: LightWave Question... Summary: Particle system info Message-ID: <21866@well.sf.ca.us> Date: 29 Nov 90 11:29:46 GMT References: <5820@crash.cts.com> Organization: Whole Earth 'Lectronic Link, Sausalito, CA Lines: 29 In article <5820@crash.cts.com> seanc@pro-party.cts.com (Sean Cunningham) writes: >PLEASE, someone with a Toaster out there answer this: > > I was just looking through my pile of info on different graphics > software/hardware/workstations/etc., and came across the insert > in the Toaster brochure on its software. Something caught my > eye in the list of LightWave features. > > "Particle systems with variable motion blur" > > Have any of you played with this feature???? And if so, how > were your results? How about render times? > >Sean I've played with that feature a bit. The rendering times are very short for scenes with mostly particles, since not that many pixels need to be shaded. As for the results, you may have already seen some of the early tests. For example, on the AmigaWorld animation tape there is a film called "March 1989 Demo Reel" which contains a scene of a Voyager spacecraft flying toward a gas giant planet with some moons. If you watch the stars, you'll see them blur properly as the camera pans (I set the camera shutter time to be half the frame time). Another example is the explosion of the NewTek logo in the Penn & Teller video, in which it gets blasted into 2001 sparks that leave trails and fade out. In the future I plan to simulate rain and fountains with LightWave's particles, as well as do more fireworks. - Allen Hastings