Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!samsung!dali.cs.montana.edu!uakari.primate.wisc.edu!sdd.hp.com!wuarchive!psuvax1!psuvm!deb110 From: DEB110@psuvm.psu.edu (Doug Bischoff) Newsgroups: comp.sys.amiga Subject: BYTE December ignores AMIGA!! Message-ID: <90334.135228DEB110@psuvm.psu.edu> Date: 30 Nov 90 18:52:28 GMT Organization: Penn State University Lines: 62 Okay, NOW I'm upset. First time I'll ever write to a magazine and it's to tell them that they goofed in a big way. In the same issue where they preview the Amiga 3000UX and say that it can out-Unix a NeXT, MAC II, and 386 PC, they do a huge cover-story series on the state of Computer Graphics today. Over half of the articles are dedicated to Ray-Tracing and photo-realism, while the rest are dedicated to Compression and HDTV compatability. Allow me to quote: "All this wonderful color talk may seem like a moot point if you use a PC compatible machine. Workstation-quality graphics have moved to the Macintosh..." *NOT!!!* Okay, I'll admit it. 32 bit color looks nice. But I believe that someon pointed out that the eye can't even DISTINGUISH colors more than 16.8 million (24 bit) so all that extra color is OVERKILL. Yes, the extra headroom is very nice, and I'm not knocking that. The word AMIGA or COMMODORE does not make a single appearance in this entire series of articles. Not once. I checked. Now for an example: How much does a Pixar Graphics machine cost? About $50,000? I can't say for sure, but that's my guess. Please correct me if I'm wrong (as if I have to ask on this network, as someone already pointed out). They did a nifty 6 panel layout of graphics designed on a Pixar machine of the 6 steps, I can do the first 5 on a framebuffered Amiga using Turbo Silver (or Imagine would probably be easier :-) ) and the last one would just take a bit of tricky object designing. These were all done on the Pixar, and showed a progression that was basically: Wire Frame Solid Shading Edge Smoothing Shading/Shadows (Ray trace) with Light sources Texture Mapping Reflections and directional Light sources Even in the "comprehensive" end section detailing "all" the available graphics engines there was NO MENTION of the AMIGA or COMMODORE! I'm rather upset (obviously). I'm seriously considering reproducing the panels and sending them in with my letter, perhaps on disk in 24 bit files so they can render them and see the screen shots. I was under the impression that BYTE gave fair coverage to the AMIGA!!! Comments, criticisms, voices raised in support? All welcome. (Even *sigh flames) /---------------------------------------------------------------------\ | -Doug Bischoff- | *** *** ====--\ | "It's so neat to | | -DEB110 @ PSUVM- | * *** * ==|<>\___ | see an AMIGA say | | -The Black Ring- | *** *** |______\ | "Welcome to | | --- "Wheels" --- | *** O O | Macintosh"" | | Corwyn Blakwolfe | T.R.I. ------------- | ---- AMIGA ---- | \---------------------------------------------------------------------/