Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!sol.ctr.columbia.edu!emory!ogicse!pdxgate!eecs!jayward From: jayward@eecs.cs.pdx.edu (Jay Ward) Newsgroups: comp.sys.amiga.games Subject: Re: Joysticks Message-ID: <767@pdxgate.UUCP> Date: 27 Nov 90 00:49:21 GMT References: <5883@crash.cts.com> Sender: news@pdxgate.UUCP Reply-To: jayward@eecs.UUCP (Jay Ward) Organization: Portland State University, Portland, OR Lines: 24 In article <5883@crash.cts.com> jlee@pnet01.cts.com (James Lee) writes: >This might've been brought up before, but I haven't read it on BBS yet... WHY >DOESN'T AMIGA OR OTHER COMPANIES START MAKING TWO-BUTTONED JOYSTICKS?!? It is I agree!! Games such as Hybris and Battle Squadron would be made so much better if they would only support a two-button joystick. I think that only one game (I believe it is Revenge of Defender -- StarRay in Europe) supports the use of a second button. And I think that you have to make it yourself! Most games that require more than one button use the space-bar or other such blasphemous garbage. To me it is totally unacceptable to do this. Take R-Type for instance. You had to hit space to send the R-Type out and to recall him. I was always dying whenever I took my hand off the joystick. Finally I stretched the keyboard of my 2000 to the floor and used my big toe to operate it! Not quite what I call elegant! Anyway it sure would be nice to see two button joysticks on the market and support for them in the games. (Oh, and don't forget support for analog joysticks in flight sims :) ) Jay Ward ---------------------------------------------------------------------------- Jay Ward --> jayward@eecs.cs.pdx.edu | "A waist is a terrible thing to mind" TrailBlazerWins == 11; | TrailBlazerLosses == NULL; | -- Karen Carpenter