Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!orca.dsd.es.com!javelin.es.com!pashdown From: pashdown@javelin.es.com (Pete Ashdown) Newsgroups: comp.sys.amiga.games Subject: Re: Joysticks Message-ID: <1990Nov27.202547.22890@javelin.es.com> Date: 27 Nov 90 20:25:47 GMT References: <5883@crash.cts.com> <767@pdxgate.UUCP> Organization: Evans & Sutherland Computer Corp., Salt Lake City, Utah Lines: 21 jayward@eecs.cs.pdx.edu (Jay Ward) writes: >In article <5883@crash.cts.com> jlee@pnet01.cts.com (James Lee) writes: >>This might've been brought up before, but I haven't read it on BBS yet... WHY >>DOESN'T AMIGA OR OTHER COMPANIES START MAKING TWO-BUTTONED JOYSTICKS?!? It is >Most games that require more than one button use the space-bar or other >such blasphemous garbage. To me it is totally unacceptable to do this. >Take R-Type for instance. You had to hit space to send the R-Type out >and to recall him. As previously mentioned, R-Type does use the second button as well as the space bar. Use a Genesis joystick or roll-your-own to take advantage of this. >Jay Ward --> jayward@eecs.cs.pdx.edu | "A waist is a terrible thing to mind" -- / (Rotate head 90 degrees for full effect) | BUNGEEEEEEEE! |---------------------------------------------------------------------->=