Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!samsung!uunet!comp.vuw.ac.nz!canterbury.ac.nz!cctr120 From: cctr120@canterbury.ac.nz (Brendon Wyber, C.S.C.) Newsgroups: comp.sys.amiga.games Subject: Re: Help with Beyond Zork (** SPOILERS **) Message-ID: <1990Nov28.102219.10014@canterbury.ac.nz> Date: 27 Nov 90 21:32:34 GMT References: <1990Nov27.072056.10044@evax.arl.utexas.edu> Organization: University of Canterbury, Christchurch, New Zealand Lines: 53 Hi, Here are some ***************** SPOILERS ***************** for Beyond Zork! In article <1990Nov27.072056.10044@evax.arl.utexas.edu>, marler@evax.arl.utexas.edu (T. Gordon Marler) writes: > I would appreciate any help with the following puzzles in Beyond Zork: > > 1) How do you get rid of the Monkey Grinder? Or at least get past him? You can a) kill him in battle (forget that idea) b) get him to open then chest found in the Lighthouse. Answer the riddle on the cliff to get into the lighthouse. > 2) How do you cross the infinite rope bridge? You don't. Fly over it on birdy, or use whats in the chest. > 3) How do you get out of the cellar in the Inn after the door has been > slammed shut on you? Use the recall spell or the something of sayonara > 4) What good is the pterodactyl, or its whistle after you have obtained > it? Is the voice that you hear in your head him, or something/one else? He is a mount. > 5) How do you prevent the hunters from taking the Minx with them? > Wipe or rub the tracks when the hunter says "I can see your tracks" > Thanks.> Your welcome. > marler@evax.arl.utexas.edu Be seeing you, Brendon Wyber Computer Services Centre, b.wyber@canterbury.ac.nz University of Canterbury, New Zealand. "Ph-nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn."