Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!att!tut.cis.ohio-state.edu!n8emr!bluemoon!mental From: mental@bluemoon.uucp (Sean Kellner) Newsgroups: comp.sys.amiga.games Subject: Re: Joysticks Message-ID: <8mFBT1w163w@bluemoon.uucp> Date: 27 Nov 90 22:14:42 GMT References: <767@pdxgate.UUCP> Sender: bbs@bluemoon.UUCP Organization: Blue Moon BBS ((614) 868-9980/2/4) Lines: 28 jayward@eecs.cs.pdx.edu (Jay Ward) writes: > In article <5883@crash.cts.com> jlee@pnet01.cts.com (James Lee) writes: > >This might've been brought up before, but I haven't read it on BBS yet... W > >DOESN'T AMIGA OR OTHER COMPANIES START MAKING TWO-BUTTONED JOYSTICKS?!? It > > used my big toe to operate it! Not quite what I call elegant! Anyway > it sure would be nice to see two button joysticks on the market and support > for them in the games. (Oh, and don't forget support for analog joysticks > in flight sims :) ) > I totally agree that 2 button support would be very nice to have in quite a few games. But it is even more frustrating for me than most, I use a Sega control stick type of joystick (works perfectly without any mods) and it has the second button. The new one for the genesis will also work that has 3 buttons each with independent variable rate rapid fire. I have been playing Nitro and it is very difficult in the configurattion it comes in (I did win tho, all 32 levels!) When you press up, the Nitro kicks in if you bought one and is used up. Now try to steer without accidently pushing up.... Would it be that hard to allow the player to set the joystick up however was best for them, I dont think it should be. Allow normal joysticks to have up be accelerate and the button be Nitro, or have both buttons active (the second reads just like a right mouse button) if they have it. Have the option to use all three if they want!! s