Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sun-barr!apple!bionet!agate!ucbvax!UMCVMB.MISSOURI.EDU!C503719 From: C503719@UMCVMB.MISSOURI.EDU (Baird McIntosh) Newsgroups: comp.sys.amiga.games Subject: Re: Drip (ff347) + A2000B Sprite Problems Message-ID: <901128.154137.CST.C503719@UMCVMB.MISSOURI.EDU> Date: 28 Nov 90 21:41:37 GMT Sender: daemon@ucbvax.BERKELEY.EDU Organization: The Synthy EuroTechnoWack Beat, Inc. Lines: 16 In Message-ID: mskirsch@faui09.informatik.uni-erlangen.de (Matthias Kirschnick) said: >HELP! >I've got Drip from ff347. It's a very nice game, but ... >Using an A2000B the sprites of the bubbles and ballons aren't >displayed correctly. The Drip and the monster-drips are ok. >With an A500 (3MB) there aren't any problems like this. It's ok >there. I tried 'nofastmem', but no effect. >Give me some hints, please. Run Preferences and move the screen all the way to the *right*. Then click on the Save or the Use button to exit. Now run Drip; that should work. | Baird McIntosh | c503719@umcvmb.missouri.edu <-or-> c503719@umcvmb.bitnet | | COOL DRIVING TECHNIQUE #11: No turn signals! That's right... NO SIGNALS! | | Wanna left turn? Right? Lane change? Parallel park? Screw the signals!|