Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!rice!uupsi!sunic!dkuug!freja.diku.dk!aggaton From: aggaton@diku.dk (Klavs Torben Pedersen) Newsgroups: comp.sys.amiga.games Subject: Re: Amiga Omega followup... Message-ID: <1990Nov28.200105.4571@diku.dk> Date: 28 Nov 90 20:01:05 GMT References: <2767@ux.acs.umn.edu> Organization: Department Of Computer Science, University Of Copenhagen Lines: 33 mndaily@ux.acs.umn.edu (Linda Seebach) writes: >I managed to get Amiga Omega... And, of course, it's got bugs. So far, the >first one I've noticed is that, if you walk in the door to the Order of >Paladins, you get killed. Even if you've joined the order... >does someone have *source*? I can *fix* source... ;-) >Ahh, well. The same thing happened when I got omega elsewhere. It's a >great game - but every version I've ever seen has at least one major >bug... To be expected, I suppose. apart from that, it's one of the better >programming examples I've ever seen... >--SeebS-- Hi! You don't need to make such a change! I have recently uploaded a completely new omega port originated from the Unix version 0.75. It should be less buggy (compared to the other ports I've been testing). I'm not sure about the guards, but I've never died when passing the palladin's guild... My port is not just a conversion, but also an expansion of the original game-play...It's a bit more (not much) Amigazed (File-requester, Menus, faster display, yet no graphics)...The levels are kept on disk...It does not leak memory...It only crashes (7-9-13 knock under the table) when an stack overflow occurs...etc. Try it B-) It's called omega1_0.zoo (If its not recompacted to something else) and should be on the nasa ftp base (I don't remember the hole address). Klavs Pedersen aggaton@freja.diku.dk