Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!snorkelwacker.mit.edu!bloom-beacon!eru!hagbard!sunic!mcsun!ukc!axion!rtf.bt.co.uk!duplain From: duplain@rtf.bt.co.uk (Andy Duplain) Newsgroups: comp.sys.amiga.games Subject: Re: Populous and PowerMonger Message-ID: <1990Nov28.201505.28282@rtf.bt.co.uk> Date: 28 Nov 90 20:15:05 GMT References: <1990Nov12.161003.6442@phoenix.pub.uu.oz.au> <1990Nov14.154932.1976@jato.jpl.nasa.gov> <1990Nov27.120541.28103@mathrt0.math.chalmers.se> Organization: British Telecom Customer Systems, Brighton, UK Lines: 31 In article <1990Nov27.120541.28103@mathrt0.math.chalmers.se> d0micke@dtek.chalmers.se (Mikael Andersson) writes: > >In article <1990Nov14.154932.1976@jato.jpl.nasa.gov>, baalke@mars.jpl.nasa.gov (Ron Baalke) writes: >|> In article <1990Nov12.161003.6442@phoenix.pub.uu.oz.au> guest@phoenix.pub.uu.oz.au (BBS user) writes: >|> > >|> >I'm not sure if this was a dream, or not , because the memory of it is only once >|> >And I seem not able to duplicate it again. While playing populace, a worm-like >|> >creature with a man riding on it's back moved over the grass, and the earth >|> >in it's wake was furrowed..... >|> > >|> >|> I haven't seen a worm-like creature, but I've seen a wizard on a flying carpet >|> that leaves a wake in its path. I think this is for population control -- >|> ie. there are too many people in the game, and this is the game's way of >|> reducing the population. > >And I have seen a blob moving around creating a big trail of swamp squares, and >killing LOTS of people...... I think (I read the manual quite a long time ago) these are time constraint devices. The header of the first article mentioned Powermonger; have you guys in the states got Powermonger? When the hell is it coming out? -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Andy Duplain - BT CSD Brighton Systems Centre, UK. /// |||| duplain@rtf.bt.co.uk /// + |||| ...uunet!ukc!axion!bscsq1!duplain \\\/// //||\\