Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sun-barr!apple!agate!headcrash.Berkeley.EDU!felixh From: felixh@headcrash.Berkeley.EDU (Felix Hack) Newsgroups: comp.sys.amiga.games Subject: Re: Harpoon...ASW Message-ID: <1990Nov29.085633.20243@agate.berkeley.edu> Date: 29 Nov 90 08:56:33 GMT Sender: usenet@agate.berkeley.edu (USENET Administrator) Organization: ucb Lines: 34 The Harpoon computer game's sonar model may be compared to the boardgame and to reality. Clearly we want it to be realistic, but the programmers are probably only interested in emulating the boardgame and hoping that system takes care of reality. While the computer game has the detection probabilities from the board- game built in, it's not possible to check whether all the sonar modifiers are done the same way (i.e. correctly). There's not even a uniform set of mods; take a look at the Harpoon ASW Forms Module for revisions to the sonar modifiers (higher speed to cavitate, for one thing). Regarding changing depth to break track, changing depth shouldn't work against CZ detections. The scale of CZ is concentric circles of width of order 5 miles at ranges of order 30 miles and multiples thereof. The diagrams are grossly off true scale since they show depths of 1000 feet as large as something like 5 miles horizontally. The RSR model seems reasonable. I have no access to data on real sonar performance vs hostile subs, but then who does? If you're trying to track enemy subs and you fail to detect them, you don't know it. Anyway, from all I've read and from playing lots of RSR I can't complain. In the computer game the LA creeps at 5 knots, the improved LA at 10. While the former speed earns a quieting and sonar improvement bonus, the improved LA's speed does not earn a creep bonus in the boardgame. The improved LA is merely quieter and gets a -10% detection mod. The same seems to hold for the Trafalgar; it too creeps at 10 knots on the computer and gets -10% for its shrouded propulsor. An LA at 0 knots still makes noise, since it has to operate machinery to keep the reactor cooled. This isn't much though. I've read that the boat is not any noisier cruising at a few knots than at full stop. I guess flow noise is low at first, and of course there's no cavitation at slow speeds. I've heard rumors that the boardgame's ASW will be revised. I sure hope the computer game follows suit. Felix