Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!bagate!cbmvax!cbmehq!cbmdeo!adspdk!hclausen From: hclausen@adspdk.UUCP (Henrik Clausen) Newsgroups: comp.sys.amiga.games Subject: Re: SSI D&D games Message-ID: <1847813b.ARN04236@adspdk.UUCP> Date: 28 Nov 90 12:48:43 GMT References: <1278@lehi3b15.csee.Lehigh.EDU> Reply-To: hclausen@adspdk.UUCP Followup-To: comp.sys.amiga.games Organization: Graffiti Data Lines: 31 In article <1278@lehi3b15.csee.Lehigh.EDU>, George Lin [900116] writes: > Pool of Radiance: Better sound than the other two but sloooow with a lot > of encounters that usually consists of more than 20 level 1 creatures > at each encounter. Due to the game speed, it takes more than 20 minutes just > to go through 1 round. But then, it runs nicely on the A3000! So does Champions, and Curse will run under 1.3. At 68030 speed, _everything_ is fast. Even some stuff that should've been slow (Grin). > And guess what--SSI used a different company to do each conversion! > They should've used US GOLD (I think that's the group that did Champions.) Pool Of Radiance is said to have been in a lot of trouble getting to the market, and it's not really debugged. Some bugs are real tough, like my 8th level figther who's dead, and PoR crashes with a Division by Zero when I raise him. Or the Cloak of Displacement that causes an instant reboot! My favorite was when I got 65535 Jewelry sets to end all my finance worries :-) I had to discard 64300 of those just to be able to walk away from the scene. Money IS a problem - if you collect what you get, your pockets are so heavy the monsters will run circles around you :-) Moving on to CoK Real Soon Now -Henrik | Henrik Clausen, Graffiti Data | | ...{pyramid|rutgers}!cbmvax!cbmehq!adspdk!hclausen | \__"Do not accept the heart that is the slave to reason" - Qawwali trad__/