Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!att!linac!pacific.mps.ohio-state.edu!zaphod.mps.ohio-state.edu!julius.cs.uiuc.edu!apple!snorkelwacker.mit.edu!bloom-beacon!eru!hagbard!sunic!mcsun!hp4nl!rulcvx!rooijen From: rooijen@rulcvx.LeidenUniv.nl (A.J. van Rooijen) Newsgroups: comp.sys.amiga.games Subject: Re: Reading extra buttons on joysticks that have them Message-ID: <1053@rulcvx.LeidenUniv.nl> Date: 29 Nov 90 10:26:11 GMT References: <5883@crash.cts.com> <767@pdxgate.UUCP> <1990Nov27.202547.22890@javelin.es.com> <9348@aggie.ucdavis.edu> Organization: Leiden University, the Netherlands. Lines: 13 In article <9348@aggie.ucdavis.edu> kuan@iris.ucdavis.edu (Frank [Who me?] Kuan) writes: >As several people mentioned, there are games that take advantage of >joysticks that have more than one button (Genesis and Nintendo for >example). > >Anyone know what is the correct (and os friendly) way of reading these extra >buttons? > >If not, does anyone know what the hardware addresses of the extra ` >buttons are? > > >Thanks in advance.