Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!uwm.edu!rpi!julius.cs.uiuc.edu!apple!snorkelwacker.mit.edu!bloom-beacon!eru!hagbard!sunic!mcsun!hp4nl!sci.kun.nl!cs.kun.nl From: ovb10@cs.kun.nl (Patrick Atoon) Newsgroups: comp.sys.amiga.games Subject: Re: Amiga Omega followup... Message-ID: <2510@wn1.sci.kun.nl> Date: 29 Nov 90 09:58:46 GMT References: <2767@ux.acs.umn.edu> <1990Nov28.200105.4571@diku.dk> Sender: root@sci.kun.nl Reply-To: ovb10@cs.kun.nl (Patrick Atoon) Lines: 41 aggaton@diku.dk (Klavs Torben Pedersen) writes: >mndaily@ux.acs.umn.edu (Linda Seebach) writes: >>I managed to get Amiga Omega... And, of course, it's got bugs. So far, the >>first one I've noticed is that, if you walk in the door to the Order of >>Paladins, you get killed. Even if you've joined the order... >>Ahh, well. The same thing happened when I got omega elsewhere. It's a >>great game - but every version I've ever seen has at least one major >>bug... To be expected, I suppose. apart from that, it's one of the better >>programming examples I've ever seen... > You don't need to make such a change! I have recently uploaded a >completely new omega port originated from the Unix version 0.75. It should >be less buggy (compared to the other ports I've been testing). > I'm not sure about the guards, but I've never died when passing the >palladin's guild... > My port is not just a conversion, but also an expansion of the original >game-play...It's a bit more (not much) Amigazed (File-requester, Menus, faster >display, yet no graphics)...The levels are kept on disk...It does not leak >memory...It only crashes (7-9-13 knock under the table) when an stack overflow >occurs...etc. Try it B-) > It's called omega1_0.zoo (If its not recompacted to something else) >and should be on the nasa ftp base (I don't remember the hole address). Does it also LHarc it's saved games? I recently LHarced a 131068 bytes saved game and got a 8098 (94% shorter!!!) bytes file in return. No wonder that my disks get a bit crowded with saved-games. So if there is to be any improvement (Besides the inventory half of which only shows up, so you need to ">" and "<" a lot to see it all), it should be the crunching of saved games (and STOP deleting them, you silly game). So much for my 2 cents (Dutch guilders). See ya, Patrick +-----------------------------------------------------+ | Patrick Atoon | "READY. | | University of Nijmegen | ?OUT OF DATA ERROR." | | E-mail: ovb10@cs.kun.nl | C=64 | +-------------------------+---------------------------+