Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!usc!ucselx!crash!pnet01!spierce From: spierce@pnet01.cts.com (Stuart Pierce) Newsgroups: comp.sys.amiga.games Subject: Re: SSI D&D games Message-ID: <5989@crash.cts.com> Date: 30 Nov 90 09:49:11 GMT Sender: root@crash.cts.com Organization: People-Net [pnet01], El Cajon CA Lines: 29 Pool of Radiance doesn't show off the Amiga's graphics or sound, but it is a lot of fun. I've spent more hours playing it than any other game that I've bought recently. I haven't experienced any bugs in 68000 mode, but it is sometimes a little quirky in 68020 mode. Too bad, since it is sluggish in the standard mode. Still, I liked it well enough that I'm going to purchase Curse and Champions. The forthcoming Eye of the Beholder is supposed to have much more sophisticated graphics. Time for a mini-review. Picked up Corporation. The only disappointment I have is that it crashes if I try to boot in 68020 mode. Corporation is kind of like Dungeon Master set in the future. One of the big differences is that movement is continuous. Instead of moving from square to square, you sort of glide in whatever direction you choose. You can rotate 360 degrees. Anyway, you are exploring the 16-level headquarters of the corporation headquarters. You have only 1 person in your party, and they may be either human or android. Infra-red sensors and cameras will alert the guards to your presence and must be destroyed. The mouse pointer becomes a gun-sight that you move to aim your energy pistols. The building seems to be made of sparsely detailed but solid vector graphics. The monsters are nicely detailed and more colorful than those in Dungeon Master. I have only scratched the surface of this game. I also have a demo copy of Captive, which I was unable to find for sale. It also failed to run in 68020 mode. In this game, you control a party of 4 androids. It is more like Dungeon Master than the other one, I think. The graphics are not of the vector-type, and so contain more detail and shading than Corporation. My only complaint is that the game occasionally slowed to a crawl. This is only a demo copy, so I can't say if this happens in the real thing. Overall, both games look to be excellent, though I think I like the 'look and feel' of Captive better. Stuart W. Pierce