Xref: utzoo comp.sys.amiga.tech:16521 comp.sys.amiga:72812 Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sun-barr!apple!portal!cup.portal.com!R_Michael_Medwid From: R_Michael_Medwid@cup.portal.com Newsgroups: comp.sys.amiga.tech,comp.sys.amiga Subject: Re: Imagine Message-ID: <36313@cup.portal.com> Date: 28 Nov 90 20:23:10 GMT References: <1990Nov26.191011.1021@wam.umd.edu> Organization: The Portal System (TM) Lines: 23 The main problem I've found with imagine comes with trying to render a scene in full trace multiple times. For example, if I create a car and set the lamps and cameras etc. and then go out to the project menu..if I am in full trace mode the first time out I am ok. But if I go back to the stage area and say change a lamp or camera position..when I go back to render again from the project menu I get a screen full of black. This problem does not occur when I use scan line mode. The other thing I don't like is not being able to adjust the zoom factor in the preview window in the Cycle Editor. Well actually you can if you zoom out in the three views but then your object is more difficult to work with. The preview window should have variable zoom. I don't like Impulse's opinion that Imagine is so easy to work with that it hardly needs a manual. It does have many very easy to use features but the program also has a lot of depth, it really is hot. But that means it deserve s an equally excellent set of documentation. Sculpt Animate 4D is a fine example of excellent documentation (tho the images created by sculpt pale next to silver or imagine in my opinion). One thing that could be explained better is proportioning objects relative to the diamond shaped primatives in the cycle editor. I've experimented with this quite a bit and I'm still not entirely clear on that relationship. The movie editor is not funtioning yet.