Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!elroy.jpl.nasa.gov!usc!snorkelwacker.mit.edu!bloom-beacon!eru!hagbard!sunic!cs.umu.se!dvljhg From: dvljhg@cs.umu.se (J|rgen Holmberg) Newsgroups: comp.sys.amiga.tech Subject: Re: MFM coding/protection. Message-ID: <1990Nov29.075645.28996@cs.umu.se> Date: 29 Nov 90 07:56:45 GMT References: <1990Nov27.113820.28055@cck.cov.ac.uk> <40337@ut-emx.uucp> Sender: news@cs.umu.se (News Administrator) Organization: Dep. of Info.Proc, Umea Univ., Sweden Lines: 52 In article <40337@ut-emx.uucp> drxmann@ccwf.cc.utexas.edu (Dustin Christmann) writes: >In article <1990Nov27.113820.28055@cck.cov.ac.uk> csg019@cck.cov.ac.uk (Z*A*P*H*O*D) writes: >> >>Well i suppose i'm in for a flaming from all thos Americans that thing that >>games should multitask with 400 drives and 9 gigabytes of RAM, but still >>here goes..... >> >[ATTENTION...INCOMING FLAME AND OBLIGATORY BUCKET OF VOMIT] > >Well, hoser, why did you bother buying a multitasking computer if you don't >give a flip about multitasking? I know I do. > >While I'm on my soapbox...how about you Europeans' for once writing a multidisk >game, demo, whatever that will take notice that you have more than one floppy >drive, or doesn't yak big time if you happen to be one of the growing number of >people with a hard drive. Or maybe a program that can cope with more than 512K >chip RAM, or more than 512K of RAM, period. In other words, a program that >doesn't crash on anything more than a stock 500 with a monitor. > >It's not too much to ask for. Programmers in the US have seen the writing on >the wall (for the most part, except, notably, Electronic Farts) and have re- >sponded with programs truly designed for the Amiga's potential as more than a >pretty darn good game machine. > >Coming to you with 3 MB RAM, Huge Agnus, 2 floppy drives, 40 MB hard disk, and >an attitude... > >Lunk, lunk, lunk, *RULPS* >Dustin R. Christmann > With the main european software producers interested only in making a fast buck through advertising and *cheap* programming that won't happen. There are plenty of good programmers in europe but if you are hired by a games-company like US-GOLD or similar they are not interested in good code. They are interested in fast, flashy coding done as cheap as possible. If european coders will ever produce good it must pay at least remotely as well as making poor games and selling them with big ads. There are MANY coders around that have written good software that simply can't find a company willing to sell a well-written program that doesn't fit their immediate criteria. As long as the users in europe are more interested in buying thirteen games with the same code ( ported from the ST ) and advertised using some film tie-in the bulk of all new software will be *CRAP*. There are good software coming too, check out microproses simulacra (sp?) !!! Jorgen -- ******************************************************************************* email dvljhg@cs.umu.se - other ways to communicate are a waste of time. Everything I say is always true, just apply it to the right reality. "Credo, quia absurdum est."