Path: utzoo!utgpu!watserv1!watmath!att!att!linac!uwm.edu!wuarchive!cs.utexas.edu!ut-emx!ccwf.cc.utexas.edu From: drxmann@ccwf.cc.utexas.edu (Dustin Christmann) Newsgroups: comp.sys.amiga.tech Subject: Re: MFM coding/protection. Message-ID: <40337@ut-emx.uucp> Date: 29 Nov 90 01:30:52 GMT References: <1990Nov27.113820.28055@cck.cov.ac.uk> Sender: news@ut-emx.uucp Reply-To: drxmann@ccwf.cc.utexas.edu (Dustin Christmann) Organization: The University of Texas at Austin Lines: 35 In article <1990Nov27.113820.28055@cck.cov.ac.uk> csg019@cck.cov.ac.uk (Z*A*P*H*O*D) writes: > >Well i suppose i'm in for a flaming from all thos Americans that thing that >games should multitask with 400 drives and 9 gigabytes of RAM, but still >here goes..... > [ATTENTION...INCOMING FLAME AND OBLIGATORY BUCKET OF VOMIT] Well, hoser, why did you bother buying a multitasking computer if you don't give a flip about multitasking? I know I do. While I'm on my soapbox...how about you Europeans' for once writing a multidisk game, demo, whatever that will take notice that you have more than one floppy drive, or doesn't yak big time if you happen to be one of the growing number of people with a hard drive. Or maybe a program that can cope with more than 512K chip RAM, or more than 512K of RAM, period. In other words, a program that doesn't crash on anything more than a stock 500 with a monitor. It's not too much to ask for. Programmers in the US have seen the writing on the wall (for the most part, except, notably, Electronic Farts) and have re- sponded with programs truly designed for the Amiga's potential as more than a pretty darn good game machine. Coming to you with 3 MB RAM, Huge Agnus, 2 floppy drives, 40 MB hard disk, and an attitude... Lunk, lunk, lunk, *RULPS* Dustin R. Christmann Internet: drxmann@ccwf.cc.utexas.edu Bitnet: DRXMANN@UTXVM Sam: What's happenin', Norm? Norm: It's a dog-eat-dog world out there, and I'm wearin' Milk Bone underwear... -Taken from _Cheers_