Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!zaphod.mps.ohio-state.edu!sol.ctr.columbia.edu!emory!gatech!prism!ccastcr From: ccastcr@prism.gatech.EDU (Russo, Chris A.) Newsgroups: comp.sys.mac.games Subject: Re: Risk Keywords: color, graphics, sound, harsh Message-ID: <17578@hydra.gatech.EDU> Date: 26 Nov 90 23:01:21 GMT References: <15722@reed.UUCP> Organization: Georgia Institute of Technology Lines: 52 orpheus@reed.UUCP (Aaron Semplers) writes: > I am quite certain that the Mac is capable of the graphics that >you describe. I am not familiar with the Amiga, but I do have some >degree of experience programming the Macintosh. We have the technology. I hate to be negative about a machine I love so much, but this just isn't the case. The Mac doesn't have a little thing called a graphics coprocessor. The Amiga does.(not to mention a sound coprocessor. well, I guess I just did, but anyway) I recall this one game for the amiga called 'Airborne Ranger', I think. I didn't watch too much of it, but what I did see looked more like a movie than a game. The sounds were rich, smooth and stereo. And the graphics! In one part of this game, your character is practically the height of the screen. While he's running, the _entire_ screen show's a campground that scrolls by. > {1} Most of the tweaks that write really good games are using classic >Macs, at school, with no practical color or stereo capabilities anyway. >It makes it easy, pretty fast, and lowers the common denominator. That's not true either. I've tried to do some serious animation on my color mac. I know what I'm doing, and I've gotten my bit copying algorithms down to a minimum(more or less). And yet, these algorithms just aren't enough to manipulate large objects. On one game I wrote, only 4 objects are animated at a time(4 pixels a jump). This looks smooth enough, but when I play a sound, everything slows down a slight bit. > I'm one of the lucky ones. I'm over the hump with graphics, going >into sound once I get the docs for the new Sound Manager, but anybody >else would be starting from scratch. BTW, I hate the sound manager routines. I haven't seen if they've fixed the bugs in it since 6.02, but I do know that my game NeXTman crashes like a big dog because of apple's screwing around. I know, some of you are saying "If this guy loves the Amiga so much, why doesn't he just sell his II, buy an amiga, and (u)nsubscribe to this newsgroup?" But, as I said before, I love this machine. I feel that its overall advantages are better than any machine out today. NeXT's are cool, but they have no user nor software base. Same also applies to the Suns. IBM? Hahahaha, I crack myself up, really. I just think that it's a shame that a graphics based machine has gone so long without a graphics coprocessor. Kind of like submarine based missiles without a submarine. Powerful, but not all of it's capabilities are being utilized. -- Russo, Chris A. Georgia Institute of Technology, Atlanta Georgia, 30332 uucp: ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!ccastcr Internet: ccastcr@prism.gatech.edu