Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!att!tut.cis.ohio-state.edu!pt.cs.cmu.edu!sei!firth From: firth@sei.cmu.edu (Robert Firth) Newsgroups: comp.sys.mac.games Subject: Re: SimCity Message-ID: <9668@fy.sei.cmu.edu> Date: 27 Nov 90 12:58:16 GMT References: <11590@milton.u.washington.edu> <90330.145528RJGRAHAM@MIAMIU.BITNET> Reply-To: firth@sei.cmu.edu (Robert Firth) Organization: Software Engineering Institute, Pittsburgh, PA Lines: 16 In article <90330.145528RJGRAHAM@MIAMIU.BITNET> RJGRAHAM@MIAMIU.BITNET (Bob Graham) writes: > When I have heavy traffic on a road, adding a rail next to it >does not seem to lower the traffic level substantially. This seems >to indicate that there is a preference for roads. That's been my experience too, playing the scenarios that have this feature. Since the traffic algorithms are based on the trip as the unit, and a trip is a journey from one specific zone to another, my conjecture is that, like humans, sims prefer not to change modes of transport. So if they start out on a road, they'll tend to continue on a congested road rather than switch to rail. Try building a city where the zones are grouped into clusters, with only roads within the cluster and only rail joining one cluster to another.