Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!njin!princeton!phoenix.princeton.edu!rlwald From: rlwald@phoenix.princeton.edu (Rob Wald) Newsgroups: comp.sys.mac.games Subject: Re: Might & Magic Help Message-ID: <4288@idunno.Princeton.EDU> Date: 27 Nov 90 15:23:58 GMT Sender: news@idunno.Princeton.EDU Organization: Princeton University Lines: 25 References:<{'`^RJ^@ads.com> <1990Nov27.064222.18281@midway.uchicago.edu> In article <1990Nov27.064222.18281@midway.uchicago.edu> hin9@quads.uchicago.edu (T. Rev) writes: > I have also had trouble with making spells work in m&m II. I've > been playing for some time, and have completed most of the quests > and been to Mt. Farview, but I *still* can't get fireball, web, and > disrupt to work for my mages, and cold ray and acid spray don't work > for my clerics. I just sent this in E-Mail. It might have been to you, but I'm assuming that nobody would ask the same thing twice in a row. All of those spells (I don't have disrupt) need to be cast on monsters out of hand-to-hand range. Cast at the first unchecked monster. Otherwise they will fail. -Rob 104% of all statistics are wrong.