Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!emory!gatech!prism!ccastcr From: ccastcr@prism.gatech.EDU (Russo, Chris A.) Newsgroups: comp.sys.mac.games Subject: Re: Risk Keywords: color, graphics, sound, harsh Message-ID: <17663@hydra.gatech.EDU> Date: 28 Nov 90 00:45:44 GMT References: <15722@reed.UUCP> <17578@hydra.gatech.EDU> <15736@reed.UUCP> Organization: Georgia Institute of Technology Lines: 27 orpheus@reed.UUCP (Aaron Semplers) writes: > Like you, I found that the graphics routines were the slowest part. > How can we compensate for the lack of speed? Well, I do most of my graphics calls in machine language _without_ toolbox calls. When you think of all the things thatCopyBits() does before it even moves a byte, you realize that cheating is the only way. > I gotta admit, it really looks like the Amiga is the better machine. >At least, until you ask around about the reliability of their hardware. Well, the Mac has more than just hardware durability going for it (although that is something to consider, I had my Apple II forever, and never had any problems.). The Mac also has more applications of a serious nature. In my EE classes, I can always find some program or another to aid in modeling or analyzing. Not so for this friend of mine with an Amiga. Another thing you have to like about Apple is that they started it all. Yes, we all know about PARC, but it was Apple who really made the committment and gave us a computer with a good user interface. -- Russo, Chris A. Georgia Institute of Technology, Atlanta Georgia, 30332 uucp: ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!ccastcr Internet: ccastcr@prism.gatech.edu