Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!sdd.hp.com!wuarchive!uunet!hsi!hsi86!kenney From: kenney@hsi86.hsi.com (Brian Kenney) Newsgroups: comp.sys.mac.games Subject: Re: SimCity Message-ID: <2669@hsi86.hsi.com> Date: 29 Nov 90 12:56:46 GMT References: <74681@iuvax.cs.indiana.edu> Reply-To: kenney@hsi.com (Brian Kenney) Organization: 3M Health Information Systems, Wallingford, CT Lines: 22 In article <74681@iuvax.cs.indiana.edu> jepullia@copper.ucs.indiana.edu (John Pulliam) writes: >Interesting note: I zoned an area residential the other day, and Sims >started moving in _before_ I got a road (or rail) built out to the >zoned area. And get this: the area was on the far side of the river >from the entire rest of my town! I suppose the enterprising settlers >on the far side of the river were swimming back and forth to work >until I got the bridge built.... Has anyone else seen this? Yes! In one of my scenarios, I had a small island in a river that ran through my city. I brought power out there, and zoned everything residential, but made no bridges or tunnels. In a little while, the island had a thriving (and _very_ exclusive little community). Also, it is possible to have more than one city on the map. Start small in several locations, and the cities will build up independently of each other. Fun! --bri -- Brian Kenney kenney@hsi.com 3M Health Information Systems Wallingford, CT