Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!julius.cs.uiuc.edu!ux1.cso.uiuc.edu!pequod.cso.uiuc.edu!dorner From: dorner@pequod.cso.uiuc.edu (Steve Dorner) Newsgroups: comp.sys.mac.programmer Subject: Re: Copybits & GetNextEvent questions.. Message-ID: <1990Nov26.193032.17934@ux1.cso.uiuc.edu> Date: 26 Nov 90 19:30:32 GMT References: <1990Nov26.184013.6464@daffy.cs.wisc.edu> Sender: news@ux1.cso.uiuc.edu (News) Reply-To: dorner@pequod.cso.uiuc.edu (Steve Dorner) Organization: University of Illinois at Urbana-Champaign Lines: 11 > 2. I am writing an arcade game for the Mac ( for the past four months..) > and I was wondering if there is anything wrong with NOT fetching events. I'd strongly suggest you look for events at least "once in a while". Doing the necessary stuff every second or two shouldn't be that big a burden. This will solve the "menu" problem for you. More importantly, your game will give time to background applications, which is very important. -- Steve Dorner, U of Illinois Computing Services Office Internet: s-dorner@uiuc.edu UUCP: uunet!uiucuxc!uiuc.edu!s-dorner